I'm a senior software and machine learning engineer with a strong engineering background spanning applied ML, production systems, search infrastructure, graphics programming, simulation, and developer tooling. I tend to gravitate toward technically demanding problems that require understanding a system end to end.
Full time on MÁG, an isometric mage RPG coming to Steam in March 2027, built on my own language (Rock) and engine (Stone). Devlog at darth.games.
Released on Steam with LogLog Games, the studio I co-founded: